THE PLAYBOOK · MEIBO0417
Lights Out: how a round works
Use a short break to learn the rhythm of Lights Out. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the example below to understand a decision. Identify the playing area and the controls you need. Check the relevant rule before repeating a move.
Give this approach a try
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Refer to the controls when needed.
Your objective
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. An attractive position is not enough unless the goal is met. Check the rules when you are unsure.
Making your moves
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
How to use the controls
Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Use one clear input at a time.
A closer look at one example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Your next round may have a different position, so inspect it before acting. Choose a deliberate next step.
One detail worth checking
An unlit tile can still be tapped; it may be necessary to solve the board. Read the feedback to see why an action did not have the expected result. After a move, check what changed. Decide which rule explains the new state before acting again.
Answers about the rules and controls
Before I begin, what is the goal of Lights Out?
Here is the relevant explanation: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
While learning, how do I control Lights Out?
Use the on-screen controls with a mouse or touch.
Before I begin, what example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
While reading the Guide, what should I watch out for in Lights Out?
Keep this in mind: An unlit tile can still be tapped; it may be necessary to solve the board.
For a quick reminder, what format does Lights Out offer?
Play using the solo mode shown on this page. Read the controls before starting a new round.
While learning, which play mode does Lights Out use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.